Two things stand out when I talk to foreign app developers about China:
1) They’re very excited about the opportunity;
2) They know almost nothing about the market.
If they’re so eager, then why is still so hard for them to understand the China market?
CEO of Beijing-based game developer CMUNE Ludovic Bodin recently spoke at the China Game Developer’s Conference on what he views as the rise of a combination of hardcore social and mobile gaming. CMUNE’s most prominent title is the 3D First Person Shooter (FPS) called Uberstrike, which was ranked the #1 browser-based FPS game worldwide with [...]
One of the highlights of last weekend’s China Game Developers Conference in Shanghai was the talk given by Kabam Games co-founder, chief technology officer and current Beijing office manager Michael Li, who told the story of the company’s journey to producing the #1 grossing iOS game (both overall and in 26 different countries) and #2 [...]
China’s mobile internet is the kind of mega-trend that drives investors delirious. So here’s the scoop on the top applications…
Xunlei, China’s leading download client, will list on NASDAQ tomorrow as XNET. In addition to its blazing download speeds, Xunlei was once known as a feast of pirated content.
Now in preparation for its IPO, Xunlei removed the pirated content that used to be promoted front and center in its service. In a backwards way, Wall Street and the lawyers that accompany it, are sometimes the best enforcers of copyright law in China.
August 5th Update: This event has been indefinitely postponed to accomodate a stronger line up of speakers.
The China Social and Mobile Summit takes place August 26-27 in Beijing. I go to tons of conferences, but this was probably my favorite of 2010 (known as the China Social Games Summit then). It was a focused conference with insiders who were surprisingly candid.
This is a guest post by Nils Pihl, the co-founder of Mention LLC, an international consulting agency and software developer specializing in interfaces and game mechanics.
Not cloning. Evolution.
There are several reasons to frown at the success of Weibo. How does a product based on expression gain so much [...]
Taomee operates five virtual worlds for 5-15 year-olds, including China’s two most popular: “Mole’s World” and “Seer”. A premium monthly subscription (Taomee’s most popular product) to one of the virtual worlds, costs RMB 10 ($1.5). Taomee is similar to Club Penguin in the US, which Disney purchased for about $700 million in 2007.
Following the previous feature on the Top Made-in-China Apps of 2010, here’s the next post of the series as we continue to track and spotlight developers in China cashing in on global success with the Apple App Store. Chart estimates and observations as follows:
Top Grossing iOS Apps
These apps are ranked by [...]
Amidst Apple, Google Android, Nokia and Microsoft making waves in the smartphone platform industry arena recently, Samsung has also recently committed a whopping $38bn investment as it aims to overtake Nokia as the world’s top mobile manufacturer by 2013. Besides prominently aligning with Android for the Nexus S release, Samsung is also devoting resources to their proprietary smartphone platform, Bada. Developers in China are growing the supply of apps available in the platform ecosystem.
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